We know we kept you waiting, but now you will be able to embark on an adventure worth it with fewer bugs. It is very important for us that you continue to look forward to the new games we will make with our team, we will bring you the best games, you can be sure of that.
Will be fixed after the voting process of "Big Mode Gamejam":
Known issues
- Some of the checkpoints do not send to the last save point.
- All the laser doors have the same password, we decided to do this to make the game playable due to a last minute bug.
- If you press the 1 key, it throws you to the last save point (this was a development checkpoint mod, we forgot to delete it).
Updates coming with the second version of the game:
- Storytelling with cutscenes.
- A foggy visual effect between transformations.
- We have developed a light switch off mode and if you can reach the electric box to turn off the lights without getting caught by enemies, you can reduce the distance enemies can see you. (We could not add it during the merge phase due to lack of time and level design took a long time).
- Extra game sounds (tension music when enemies approach us, Npc talking sounds, office sounds etc.)
- Enemy diversifications were made and about 10 different enemy combinations were produced.
- After escaping from the lab, the story continues and we have two different levels, one is the bazaar area and the other is the jungle.
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The awaited update is here!
We know we kept you waiting, but now you will be able to embark on an adventure worth it with fewer bugs. It is very important for us that you continue to look forward to the new games we will make with our team, we will bring you the best games, you can be sure of that.
Will be fixed after the voting process of "Big Mode Gamejam":
Known issues
- Some of the checkpoints do not send to the last save point.
- All the laser doors have the same password, we decided to do this to make the game playable due to a last minute bug.
- If you press the 1 key, it throws you to the last save point (this was a development checkpoint mod, we forgot to delete it).
Updates coming with the second version of the game:
- Storytelling with cutscenes.
- A foggy visual effect between transformations.
- We have developed a light switch off mode and if you can reach the electric box to turn off the lights without getting caught by enemies, you can reduce the distance enemies can see you. (We could not add it during the merge phase due to lack of time and level design took a long time).
- Extra game sounds (tension music when enemies approach us, Npc talking sounds, office sounds etc.)
- Enemy diversifications were made and about 10 different enemy combinations were produced.
- After escaping from the lab, the story continues and we have two different levels, one is the bazaar area and the other is the jungle.